First announced at GDC 2012 (link), Mercenary Ops is an online third person shooter developed by Epic Games China using the company?s own Unreal Engine 3. The China server officially launched a couple of months back, and here is an early look of what to expect from the game. Not really an avid online shooter player myself, do bear with my noobish play. And apologies for the lag spikes, this is the first time I have encountered in years.
I guess it is not really common to find a hugely successful Free to Play third person shooter in the online gaming world, and I can only think of a couple with not much success. For console gaming, there seems to be many success stories. Mercenary Ops utilize a couple of extra actions which are typically missing from first person shooter, including blind shot, leaping and really treating the environment as a tool.
See the number of primary weapons my character can hold? That is one of the few new things in my experience in the game. Playing in 2 AI PvE maps, the Shopping Mall is a rather stale mode, shooting enemies on sight and perhaps grab that cool flamethrower weapon as well. While the map is pretty restricted, the Hospital of the Dead map is really quite big.
Essentially a zombie mode map where the undead spawns like crazy in various rounds, there are many rooms to explore and zombies literally spawn from almost everywhere, in which my team was finally overwhelmed. Players can even repair window grills to stall the zombies from destroying them too quickly, but I think it is a rather useless feature given how the grills fall off faster than I can gobble down a burger.Some doors will require points to open for convenience, but I will suggest leaving that to the pros.
I will be back next week with more footage, other maps/ modes and a take on the current cash shop in the China server, which is pretty heavily-monetized from my point of view.
Posted by: admin in Gaming News
Find related article at: http://www.mmoculture.com/2012/03/mercenary-ops-cn-first-look-at-game.html
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